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Fix physical bone update without simulating #96270

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merged 1 commit into from
Sep 3, 2024

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@TokageItLab TokageItLab commented Aug 29, 2024

It used old flags that are no longer functional by mistake, so correct it.

The physics calculation glitches when PhysicalBoneSimulator's influence is 0.001~0.999, but this is probably due to the fact that the position set by PhysicalBone moves outside of the physics calculation due to SkeletonModifier interpolation which breaks the physics calculation, so it may be necessary to rework the PhysicalBone calculation later. For now, this PR aims to remove Regression when the influence is 1.0.

@TokageItLab TokageItLab added bug topic:physics regression topic:animation topic:3d cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Aug 29, 2024
@TokageItLab TokageItLab added this to the 4.4 milestone Aug 29, 2024
@TokageItLab TokageItLab requested review from a team August 29, 2024 09:31
@TokageItLab TokageItLab requested a review from a team as a code owner August 29, 2024 09:31
@akien-mga akien-mga merged commit 3c58b64 into godotengine:master Sep 3, 2024
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Thanks!

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Cherry-picked for 4.3.1.

@akien-mga akien-mga removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Sep 16, 2024
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